Creado durante el Máster en modelado de personajes para cine y videojuegos con ANIMUM 3D.
Modeled in Zbrush and Maya for retopology. Textured in Mari and rendered in Keyshot.
Original concept: https://www.artstation.com/artwork/6awY05
Cinematic composition.
ORIGINAL CONCEPT
Zbrush renders.
Early render. Didn't like the beard to be so soft.
Maya screenshot.
UV layout done in Maya.
The texturing proccess was done in Mari.