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Bombardero

Creado durante el Máster en modelado de personajes para cine y videojuegos con ANIMUM 3D.

Modeled in Zbrush and Maya for retopology. Textured in Mari and rendered in Keyshot.

Original concept: https://www.artstation.com/artwork/6awY05

Cinematic composition.

Cinematic composition.

ORIGINAL CONCEPT

ORIGINAL CONCEPT

Zbrush renders.

Zbrush renders.

Early render. Didn't like the beard to be so soft.

Early render. Didn't like the beard to be so soft.

Maya screenshot.

Maya screenshot.

UV layout done in Maya.

UV layout done in Maya.

The texturing proccess was done in Mari.

The texturing proccess was done in Mari.