Hello! This is a character I'm currently working on in my spare time. (It's taking forever)
I wanted to try a personal concept and since it'd be the first time didn't want to start from zero so I chose Kraven, the early Spiderman's villain to do my own version.
I'm also sharing some techniques used during the process: the procedural shader of the eye made completely inside arnold,mainly using floating values and constants nodes and the stylized wound smart material I made for this character.
Let see how this ends...
(still work in progress)
Fully procedural eye shader rig just for shading purposes.
Stylized wound texturing material using anchor points